/**
 * @author alteredq / http://alteredqualia.com/
 */

GLE.Ribbon = function ( geometry, material ) {

	GLE.Object3D.call( this );

	this.geometry = geometry;
	this.material = material;

};

GLE.Ribbon.prototype = new GLE.Object3D();
GLE.Ribbon.prototype.constructor = GLE.Ribbon;
